

Your Troops run the gamut of cheap and numerous as well as being buffable, to innately tough to shift, so this gives you nice options for Objectives. If your Detachment is Battle-Forged (which will be most armies) and only has ADEPTUS MECHANICUS in it(excluding AGENTS OF THE IMPERIUM and UNALIGNED units) in it, that Detachment gains the following rules.

AdMech also have access to certain weapons which get 2 Hits on 6s, not just 1, specifically any Taser Weapons, and the CORPUSCARII. Per the Core Rules, anything that might also happen on a 6 to hit (such as auto-wounding) does not apply to the additional hit, only the original. ‘6s explode’ essentially translates to ‘An unmodified 6 to Hit does an additional hit’, so read that as ‘Does 2 Hits instead of 1’.X+++, or ‘shrug’, ‘Feel No Pain’ or ‘Ignore Damage roll’ depending on how you’re feeling, means it is a dice roll to ignore each point of damage, which is taken after any failed saves.Some common shorthand terms found throughout. If there is a rule that affects units with multiple names but with the same part, such as SERVITORS and KATAPHRON SERVITORS, this will just refer to SERVITORS, for example. Lots of Keywords in the AdMech book are quite long, so in the effort of saving typing and reading time, lots will be shortened to one part of their Keyword, eg SERBERYS SUPLHURHOUNDS will be just referred to as a SULPHURHOUNDS, FULGURITE ELECTRO-PRIESTS will be FULGURITES, etc. There are occasional exceptions that will affect all ADEPTUS MECHANICUS units, these will be called out. Don’t forget that this presumes you have the Codex, so some basic things may not be explained here.Īny of the rules discussed below apply only to ADEPTUS MECHANICUS models with the same Keyword, so no overlapping or crossing of Auras (no MARS Auras or powers affecting RYZA units, for example).

Here are some key points to remember when reading this Primer, mainly to save it being typed out every time.
